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<div class="title">engine/include/Quadtree.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> *   Copyright (C) 2007 by Juan Roberto Cabral Flores   *</span>
<a name="l00003"></a>00003 <span class="comment"> *   roberto.cabral@gmail.com   *</span>
<a name="l00004"></a>00004 <span class="comment"> *                                                                         *</span>
<a name="l00005"></a>00005 <span class="comment"> *   This program is free software; you can redistribute it and/or modify  *</span>
<a name="l00006"></a>00006 <span class="comment"> *   it under the terms of the GNU General Public License as published by  *</span>
<a name="l00007"></a>00007 <span class="comment"> *   the Free Software Foundation; either version 2 of the License, or     *</span>
<a name="l00008"></a>00008 <span class="comment"> *   (at your option) any later version.                                   *</span>
<a name="l00009"></a>00009 <span class="comment"> *                                                                         *</span>
<a name="l00010"></a>00010 <span class="comment"> *   This program is distributed in the hope that it will be useful,       *</span>
<a name="l00011"></a>00011 <span class="comment"> *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *</span>
<a name="l00012"></a>00012 <span class="comment"> *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *</span>
<a name="l00013"></a>00013 <span class="comment"> *   GNU General Public License for more details.                          *</span>
<a name="l00014"></a>00014 <span class="comment"> *                                                                         *</span>
<a name="l00015"></a>00015 <span class="comment"> *   You should have received a copy of the GNU General Public License     *</span>
<a name="l00016"></a>00016 <span class="comment"> *   along with this program; if not, write to the                         *</span>
<a name="l00017"></a>00017 <span class="comment"> *   Free Software Foundation, Inc.,                                       *</span>
<a name="l00018"></a>00018 <span class="comment"> *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *</span>
<a name="l00019"></a>00019 <span class="comment"> ***************************************************************************/</span>
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef QUADTREE_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define QUADTREE_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;Point3D.h&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;ICollection.h&quot;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="keyword">namespace </span>data
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029     <span class="keyword">template</span>&lt; <span class="keyword">typename</span> T &gt;
<a name="l00030"></a><a class="code" href="classdata_1_1_quad_tree.html">00030</a>     <span class="keyword">class </span><a class="code" href="classdata_1_1_quad_tree.html">QuadTree</a> : <span class="keyword">public</span> <a class="code" href="classdata_1_1_i_collection.html">ICollection</a>&lt;T&gt;
<a name="l00031"></a>00031     {
<a name="l00032"></a>00032     <span class="keyword">public</span>:
<a name="l00033"></a>00033         <a class="code" href="classdata_1_1_quad_tree.html">QuadTree</a>() ;
<a name="l00034"></a>00034 
<a name="l00035"></a>00035         <a class="code" href="classdata_1_1_quad_tree.html">QuadTree</a>(<span class="keyword">const</span> <a class="code" href="classdata_1_1_quad_tree.html">QuadTree&lt;T&gt;</a>&amp; cpy) ;
<a name="l00036"></a>00036 
<a name="l00037"></a>00037         ~<a class="code" href="classdata_1_1_quad_tree.html">QuadTree</a>() ;
<a name="l00038"></a>00038 
<a name="l00044"></a>00044         <span class="keywordtype">void</span> <a class="code" href="classdata_1_1_quad_tree.html#acb9b39d6fd0423a91dbd2037490ad6a4">add</a>(T *element);
<a name="l00045"></a>00045 
<a name="l00051"></a>00051         <span class="keywordtype">void</span> <span class="keyword">remove</span>(T *element);
<a name="l00052"></a>00052 
<a name="l00065"></a>00065         T* <a class="code" href="classdata_1_1_quad_tree.html#a90f6ff1e7613ce3977f8bdac75205d51">findClosest</a>(<span class="keyword">const</span> Point3&amp; p, <span class="keywordtype">float</span> maxDistance = 0);
<a name="l00066"></a>00066 
<a name="l00070"></a>00070         <span class="keyword">const</span> T* <a class="code" href="classdata_1_1_quad_tree.html#a90f6ff1e7613ce3977f8bdac75205d51">findClosest</a>(<span class="keyword">const</span> Point3&amp; p, <span class="keywordtype">float</span> maxDistance = 0) <span class="keyword">const</span>;
<a name="l00071"></a>00071 
<a name="l00081"></a>00081         T* <a class="code" href="classdata_1_1_quad_tree.html#ae17112296b2713399a27d93e80bfed04">findFirstIntersect</a>(<span class="keyword">const</span> <a class="code" href="classgeometry_1_1_ray.html">Ray</a>&amp; ray);
<a name="l00082"></a>00082 
<a name="l00095"></a>00095         <span class="keywordtype">bool</span> <a class="code" href="classdata_1_1_quad_tree.html#aa08440fff19deaf52971dd876747056c">findIntersect</a>(<span class="keyword">const</span> <a class="code" href="classgeometry_1_1_ray.html">Ray</a>&amp; ray, <a class="code" href="classdata_1_1_i_collection.html">ICollection&lt;T*&gt;</a> bag = NULL);
<a name="l00096"></a>00096 
<a name="l00100"></a>00100         T* <a class="code" href="classdata_1_1_quad_tree.html#aa08440fff19deaf52971dd876747056c">findIntersect</a>(<span class="keyword">const</span> <a class="code" href="classgeometry_1_1_a_a_b_b.html">AABB</a>&amp; box, <a class="code" href="classdata_1_1_i_collection.html">ICollection&lt;T*&gt;</a> bag = NULL);
<a name="l00101"></a>00101 
<a name="l00102"></a>00102         <a class="code" href="class_iterator.html">Iterator&lt;T&gt;</a> <a class="code" href="classdata_1_1_quad_tree.html#a0c5e3f45eb4631900673509b50ec61e3">iterator</a>();
<a name="l00103"></a>00103 
<a name="l00104"></a>00104         std::vector&lt;T *&gt; <a class="code" href="classdata_1_1_quad_tree.html#a6515931b279a43c3122a5bdb924616c3">toStdVector</a>();
<a name="l00105"></a>00105 
<a name="l00106"></a>00106         std::set&lt;T *&gt; toStdSet();
<a name="l00107"></a>00107 
<a name="l00108"></a>00108     <span class="keyword">private</span>:
<a name="l00109"></a>00109         <span class="keyword">template</span>&lt; <span class="keyword">typename</span> D &gt;
<a name="l00110"></a>00110         <span class="keyword">class </span><a class="code" href="classdata_1_1_quad_tree_1_1_quad_tree_node.html">QuadTreeNode</a>;
<a name="l00111"></a>00111 
<a name="l00112"></a>00112         <span class="comment">// Do not allow copying semantincs</span>
<a name="l00113"></a>00113         <a class="code" href="classdata_1_1_quad_tree.html">QuadTree</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classdata_1_1_quad_tree.html">QuadTree&lt;T&gt;</a>&amp;);
<a name="l00114"></a>00114 
<a name="l00115"></a>00115         <a class="code" href="classdata_1_1_quad_tree_1_1_quad_tree_node.html">QuadTreeNode&lt;T&gt;</a>*    _rootNode;
<a name="l00116"></a>00116         std::vector&lt;T&gt;      _data;
<a name="l00117"></a>00117     };
<a name="l00118"></a>00118 }
<a name="l00119"></a>00119 <span class="preprocessor">#endif</span>
<a name="l00120"></a>00120 <span class="preprocessor"></span>
</pre></div></div>
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